Kommer Kleijn SBC


Director of Photography, Visual Effects Cinematographer, Motion Control Cinematographer,
Stereographer, Special and Large Format Cinematography.
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Visual Effects Consultant, Image Technology Consultant

Stereography

I have become professionally intersested in 3D cinematography since seeing my first 3D movie in a theme park. This must have been around 1995. Since then I started studying stereography and the ways the human visual system deals with the two different images. About three years later, a director I worked with for theme park movies, and equally interested managed to get us our first S3D assignment: An interactive theme park movie combining live action, CGI and virtual reality. We started looking for a camera but could not find anything that would fit our needs and so we wound up designing and building a 3D camera from scratch in collaboration with the virtual reality company on the show. The virtual reality company was also instrumental in helping us with learning 3D setups as they had a real-time rendering system in S3D coupled to a Barco projector and shutter glasses. This allowed us to try many settings of interaxials and convergence and see immediate results, also in movement as we could fly around with the virtual camera with joy-sticks in a choice of virtual sets. This gained us a base of stereo experience allowing us to pull of the first project succesfully :-). During our shoot, a stereoscopic virtual studio was set up, which allowed us to check the position of our live actress against the virtual set. With coders on the camera head we could see a real time provisional composit and check the position of the actress in 3D space against the set and against her CGI counterplayers. The images were recorded clean as final compositing was done in post. A separate SGI computer recorded all camera move metadata. Pictures of this shooting are here.

Following this first experience I was contacted soon after because other productions also bumped on the lack of 3D cameras and 3D knowledge and found me through my web site. I then shot several 3D projects, with a wide palette of equipment, and a wide palette of destinations as well. I learned about the parameters and how they can be very different depending the screen it must be seen on, and also the circumstances it will be seen in (Theme park, Giant Screen, Cinema Theatre, TV).

Because of my early 3D experiences in comparison to the later S3D boom, I was regularly asked to speak in conferences and teach workshops about 3D for numerous years. These have a stimulating effect in that explaining about 3D to others and answering the many questions also stimulates ones own thinking and research. The conferences also gave me the opportunity to meet vision scientists who study human visual perception and exchange views with them. This often has been very enriching for both parties. I learned enourmously from their findings and they were also often interested to have some feedback "from the field" from me about their findings. Throrough knowledge of how the human visual system perceives and deals with stereo has become instrumental in the decisions I make while working on movies. For example the ruleset of what works well or not, is quite different whether you are mainly talking to the foveal stereo perception of the viewer or to his peripheral stereo perception.

Another suprising aspect of S3D is that it is not perceived the same way by all persons. Viewers actually can be arranged into groups, and there are things that can work for a group and not for others, and the different groups require different parameters to obtain comfortable viewing. This makes that some persons can be discomforted or even offended by a piece while others feel fine with that same piece. It also has the consequence that if you test your material by looking at it yourself or with only a few persons you may not have a person of each group present and you risk making material that is hard to look at for some, and without becoming aware of that. To provide comfortable viewing for all viewers you need to take into account the limitations of all groups. This makes the list of "don'ts" a bit longer than one might think at first. I feel evaluation is best done by measuring and evaluating disparities on a measuring monitor on set, most often without 3D glasses, as projecting for a large group is not really a practical solution during production. I also use conferences and workshops to test and evaluate these groupings. Asking an audience "can you please raise your hand if you were incomforted by what I just showed" is quite interesting indeed :-).

Since having become aware of these perceptual particularities, my evaluation of stereoscopic setups has become far more considerate and precise. My goal being to make 3DS material for cinema and TV that contributing to the storytelling and also is pleasurable to look at for all viewers, and not only for a percentage of them. :-)

My view on the future of S3D

Another real challenge is to achieve for the 3D to really take part in the storytelling. This goes beyond the tasks of the stereographer / 3D cinematographer only, as such involves both directing and scriptwriting as well, and also other departments such as set design. I have been lucky to participate for most of the S3D work I did in "full 3D projects" in tat they were written and directed for 3D only. Many 3D projects on the market aren't actually written for 3D but were written for 2D and then shot with a 3D camera with hardly any adaptation. That does not make it an actual 3D piece in my view, but then is more like a 2D piece, shot with a 3D camera. If a 3D piece is distributed in a 2D version as well, this often gives away that it may not actually be a 3D piece, because when 3D is actually used in storytelling, then a 2D version obviously can't work as well. When a director I worked with was asked why she refused her film to be seen in 2D, she sometimes answered: "Yes. And I refuse Black and White screenings too, as well as I refuse showings without sound". Hopefully this will make it clear. For her, the 3D was an integral part of the storytelling and part of her work. Indeed, also during shooting, no 2D version was considered.

For another piece, a separate 2D and 3D version were written, separately shot, by separate crews. It had different camera positions, different editing, and even different acting. Almost different everything. Then a piece can have both a 2D and 3D version indeed, that both work well. But when a 2D version is marketed while being the same piece as the 3D version but just without the 3D, then depending on whether the piece was written and produced as 2D or 3D, either the 2D version will not work well, or the 3D version will have only very little interest. Some movies were a compromise. But then both versions may have been compromised...

It is my view that the demise of 3D in cinema and TV after the 3D vague of 2007-2010 has two main reasons: One being an abundance of uninteresting 3D content, and the other being the lack of light with 3D projection in cinema theatres. And the ackward and expensive active 3D glasses marketed with 3DTV.

The 3D "boom" created a fast growing demand for 3D content while there was little to no experience among the major film makers. This resulted in 3D productions that did not satisfy technical parameters, causing (sometimes serious!) discomfort for viewers while in fact, such can be avoided. But also almost all content, with only few exceptions, weren't actually 3D movies in that they did not use the 3D in the storytelling. As such these were closer to "2D movies shot with a 3D camera" then they were to a 3D movie. 3D then becomes a gimmick, and not a storytelling tool. This may have happened with the very first color movies as well. But as color projection did not require a tedious equipment addition and management (like 3D glasses), nor did it remove 2 stops of light, color continued and filmmakers learned to use it in their storytelling. 3D never made it long enough yet, for that to happen.

There is a solution on the horizon though: In the future, movie theatres probably will become equipped with direct view LED screens. These screens have sufficient light output to show 3D movies without the dim picture compromise. I hope that this will allow 3D movies to be shown more often in 3D, and so, in the long term, make 3D become an integral part of cinematography (like color did), and conduct film makers to fully integrate 3D in their creative process, and use it as a storytelling tool.

For 3DTV a solution was found but appeared too late to become main stream. Televisions with polarised screens have been sold (I still own one) that work with passive glasses that are lightweight and cheap. In fact these are the same as the ones we received in cinemas using passive glasses. But on the TV they work better in that in the evening (using the power the TV has for daylight operation) we can enjoy 3D without a dim image. We also can have plenty of these glasses around as they are cheap, and they do not require any maintenance like charging, changing batteries or care to switch them of after use.

So I think that technical solutions exist. Hopefully one day content creators will become experts and accustomed to actually using it efficiently in storytelling. And if you think I can be of service with my expertise, then please give me a shout :-)



3D Video Stereoscopic Screening Room installed since 2002.


Some notable Stereography jobs

  • Lead Stereographer on "Above Us All", a full length feature in 3D by Eugenie Jansen, Dutch/Belgian co-production, DoP Adri Schrover NSC, Prod René Goosens, shooting lacations in Australia and Belgium, july, aug, sept 2011. Dual SI2K on Pulsar Rig. Transvideo 3D RF wireless monitor. Shooting 50 fps per eye HFR.
  • Stereography on live capture of "MTV World Stage ASIA 2011", featuring "Neon Trees" and "30 Seconds to Mars", Kuala Lumpur, Malysia july 2011. 2 Quasars w 1500 on tracks, two pulsars w. P1, one on track and one on crane
  • Stereography on capture of "l'Elisir d'Amore", an opera by "Opera-Zuid", Maastricht, The Netherlands, june 2011
  • Stereography on commercial "Nationale Bioscoopbon 3D", Zaandam, The Netherlands. dual SI2K on Genus rig. June 2011
  • Stereography on "Copa Italia", Italian final soccer cup, Olympic stadium Roma, one SbS v LDK8000, four SwissRig w. LDK8000, one steady w. dual iconix, mai 2011, direct transmission to 27 cinemas
  • Stereography on 3D blu-ray capture of Marco Borsato "3 Dimensies" concert, Gelredome, Arnhem, the Netherlands, 2 Quasars on dolly, two Swiss-Rig on dolly, one Pulsar w.P1's on TechnoCrane 30, one Pulsar w.P1's on long jib, one Pulsar w.P1's on Towercam, one Freestyle on Steady, mai 2011
  • Instructor on 2 day Training Course by IFFMA in Munich Germany, mai 2011
  • Stereography on commercial "Dead or Alive" for Nintendo 3DS game, The Netherlands, dual RED on Egripment telescopic crane. April 2011.
  • Stereography on capture of Nintendo 3DS launch London for Sky 3DTV UK, featuring "Plan B", march 2011
  • Stereography on Rugby Interland Final France-Wales, Stade de France Paris, 4 Quasars in sports under/trhough modus w 1500, one Pulsar w P1's on jib, steadycam with Presteigne radio wall-e cam, one SbS w 1500, one SbS w P1, march 2011, direct transmission to cinemas
  • Consultant for Large Format and 3D on "Flying Monsters", Atlantic Productions UK, 2011
  • Instructor 3D Training Course at 3D stereo media Liege, Belgium, december 2010
  • Lead Stereographer on "Lord of the Dance 3D", muticamera 5 evening capture of Michael Flatleys' show. Many disfferent cameras and rigs, November 2010, premiered march 10, 2011 in cinemas world wide.
  • Stereography on "Argentinia-Italy" First live 3D broadcast in Italy of a Rugby match. November 2010. 8 LDK8000 on 4 SwissRigs, Iconics SbS rig on steadycam, dual SbS rig with LDK8000 and canon digi 27 box lenses.
  • Stereography on "Nordlys på Haldetoppen", a short fiction film on Nothern light explorers by Morten Skallerud, Alta, Norway, october 2010
  • Instructor IBC Production Village 3D workshops 2010 Amsterdam
  • Stereography and DoP on "The 8th continent", Alterface 2D and 5Di attraction parc movie, dual HDCAM on SwissRig, Belgium, 2010, premiered april 2011 in Futuroscope, Poitier, France, and playing there all summer as the new 2011 attraction
  • Stereography on "Vampire Weekend Live" (rock music), First MTV 3D multicam, 6 LDK8000 on SwissRigs, dual Iconix on Jimmy-Jib, Turin, Italy, 2010
  • Stereography on "Champions League Madrid Finale" (soccer), 3D multicam live transmission, 8 LDK8000 on SwissRigs, 2 LDK8000 on custom SbS rig, dual Toshiba on Polecam, Spain, 2010. Direct transmission to cinemas and to Sky TV in the UK Article in Live Production
  • Instructor on 3D Campus, a one week 3D course in Paris, France, may 2010
  • Stereography on "Anderlecht - STVV", soccer game, first 3D live transmission in Belgium, 8 LDK8000 on SwissRigs, 2 LDK8000 on custom SbS rig, dual Iconix on Steadycam, Belgium, 2010. Article in Live Production
  • Stereography on "Projecting the Magic", stinger for new generation of BARCO digital cinema projectors produced by Hoaxland, CGI, Belgium, 2010
  • Stereography on "De Muur", stereography test shoot for 3DTV capture of bicycle racing, VRT medialab, dual XDCAM-HD on swissrig, Belgium, 2010
  • Stereography on "Charleroi - Lokeren", experimental 3D multicam live transmission of a soccer game, first live 3D soccer capture in Belgium. 4 LDK8000 on SwissRigs, 2 LDK8000 on custom SbS rig, dual Cunima on StereoTec rig, dual Toshiba on Polecam, Belgium, 2010
  • Stereography on "Q-music" commercials, ColorCode 3D dual HDcam on Verduci rig, Belgium, 2010 (making of)
  • Stereography on "VIY", Russian feature, 3D, dual REDone on Peschke Rig, Tjechie, Russia, 2009
  • Stereography on "The Big Ask Again"/"Dance for the Climate 3D", 3D dual SI2K on P+S rig, Belgium, 2009
  • Stereography on live shooting for "Le Voyage dans l'Arbre", 3D dual XDcamHD on Derobe rig, France, 2009, now playing at the "Terra Botanica" theme park in Angers, France  and Awarded by Dimension3-expo 3D film festival 2010.
  • Director of photography on "The House", Alterface attraction parc movie, 3D dual HDcam on Verduci rig, Belgium, 2009. Now playing in Branson, Missouri, USA (as "Castle of Chaos"), and Tusenfryd, Oslo, Norway (as "Nightmare"),
  • Instructor on HDDC Skillset 3D Workshop London Pinewood, december 2008
  • 3D blue screen shoot for nWave "Devils Mine Returns", 3D 70mm 5 perf, Belgium, USA, 2002
  • Director of photography and stereography on "Floriade 2002", 3D 35mm, The Netherlands, 2001
  • 3D post production consultant on "Holland Experience", 3D video, The Netherlands, 2000
  • Director of photography and stereography on "De Westhoek Queeste", 3D video, Belgium, 2000
  • Director of photography and stereography on "La SIRW a 20 ans", 3D video, Belgium, 2000
  • VFX Director of photography and stereography  for "Haunted Castle", 3D 70mm 15perf, Belgium, USA, 1999
  • Director of photography and stereography on "Road Masters", 3D 35 mm, Belgium, France, Japan, 1999
  • Director of photography and stereography on "Gas 3", 3D video, The Netherlands, 1998
  • Director of photography and stereography on "Alice in Digital Land", 3D video, Belgium, France, Japan, 1998
  • Development of a professional 6 CCD stereoscopic video camera, Belgium, 1998
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    (following is humor by Harry Arp)

    This fake Newspaper article made by Harry Arp, (thanks Harry!) who is, besides 3D film director, also a very respectful photoshop artist. He can spend hours of his free time building visual fun. This example was inspired on my situation, when we were working on a 3D film together and I also was hoping to meet a new spouse. There is a lot of fun in the texts around the image. It is worth reading it and fun imagining the complete text (that never existed). Also the part on the left is worth checking. It explains that, in fact, all this is fake... :-)

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